The official Helldivers Twitter account has , with the forces of Super Earth wiping out an entire enemy faction. The Automatons were days ago and defeated for good today, which begs the question: where does the game go now, sans an entire enemy type?
"You did it, Helldivers," Arrowhead declared. "Operation Swift Disassembly was a success! With the bots eradicated and bugs contained, the galaxy is free once more."
It's an incredibly bold move for a live game, even the famously elastic and reactive Helldivers 2, whose wartime plot twists and surprise gear upgrades are masterminded by a shadowy . Swift Disassembly commenced on Friday, with a three-day time limit rummy noble for players to complete enough missions on the bot-held planets of Maia, Durgen, and Tibit. With Durgen's fall today, it certainly looks like the bots are kaput.
As PCG staff writer Harvey Randall , the first Helldivers' Groundhog Day loop of galactic
warfare restarting on a monthly cadence may provide a clue as to where we go next. Helldivers 2's more in-depth story management may mean a more twisty and surprising path, but I doubt this is the last we've seen of the Automatons. We've also got a remaining Helldivers 1 faction that's still rummy satta fully MIA, the Illuminate, who are bound to show up sooner or later.
One thing's for sure though: Helldivers 2's live storytelling runs circles around anything I've ever seen before. I remain haunted by Destiny 2's rough Season of the Worthy, where so few people wanted to do its boring seasonal activity to fill a meter and move the plot, to make it happen. Helldivers 2, meanwhile, has real stakes and momentum, as well as a sense it can always go either way.