The best superhero TTRPG—ranked second in my list of 'tabletop games I cannot stop yapping about at every social function' next to Pathfinder 2e—is getting a new edition, and I could not be more excited to yap about it further.
Alright, that might be a little unfair. There are plenty of good superhero TTRPGs out there that I've heard lots of good things about (Mutants & [[link]] Masterminds, for example), but Masks: A New Generation is, in my opinion, the best to ever do it. It perfectly captures the feeling of comic book superhero drama. Yes, it necessitates playing teens, but I'm perfectly fine with going for Young Justice over Justice League Unlimited.
This second edition will have a quickstart in 2026—a basic set of rules to let players get a taste of what's to come—alongside a crowdfunding campaign. "Magpie Games hopes to publish the full line—including supplements, dice, and other accessories—in early 2028."
Instead, it solves the power differentials between Robin and Superboy by caring more about the fiction than the turn-based combat. Your stats are fluid, and rooted in how your [[link]] character views themselves. Your HP pool is traded for conditions like Angry or Hopeless, which focus more on your superkid's internal world, and can be cleared by taking disastrous action—or comforting each other with words of support.
In fact, Masks is so perfect that me and my friends who've played it are a little confused as to what a second edition could actually offer. I'm keen to see Magpie try, though—until then, you can give the already very good first edition a whirl.

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HP Omen 35L
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